File: //usr/include/pqxx/internal/callgate.hxx
#ifndef PQXX_H_CALLGATE
#define PQXX_H_CALLGATE
/*
Here's what a typical gate class definition looks like:
#include <pqxx/internal/callgate.hxx>
namespace pqxx
{
namespace internal
{
namespace gate
{
class PQXX_PRIVATE @gateclass@ : callgate<@host@>
{
friend class @client@;
@gateclass@(reference x) : super(x) {}
// Methods here. Use home() to access the host-class object.
};
} // namespace pqxx::internal::gate
} // namespace pqxx::internal
} // namespace pqxx
*/
namespace pqxx
{
namespace internal
{
/// Base class for call gates.
/**
* A call gate defines a limited, private interface on the host class that
* specified client classes can access.
*
* The metaphor works as follows: the gate stands in front of a "home," which is
* really a class, and only lets specific friends in.
*
* To implement a call gate that gives client C access to host H,
* - derive a gate class from callgate<H>;
* - make the gate class a friend of H;
* - make C a friend of the gate class; and
* - implement "stuff C can do with H" as private members in the gate class.
*
* This special kind of "gated" friendship gives C private access to H, but only
* through an expressly limited interface. The gate class can access its host
* object as home().
*
* Keep gate classes entirely stateless. They should be ultra-lightweight
* wrappers for their host classes, and be optimized away as much as possible by
* the compiler. Once you start adding state, you're on a slippery slope away
* from the pure, clean, limited interface pattern that gate classes are meant
* to implement.
*
* Ideally, all member functions of the gate class should be one-liners passing
* calls straight on to the host class. It can be useful however to break this
* rule temporarily during inter-class refactoring.
*/
template<typename HOME> class PQXX_PRIVATE callgate
{
protected:
/// This class, to keep constructors easy.
typedef callgate<HOME> super;
/// A reference to the host class. Helps keep constructors easy.
typedef HOME &reference;
callgate(reference x) : m_home(x) {}
/// The home object. The gate class has full "private" access.
reference home() const PQXX_NOEXCEPT { return m_home; }
private:
reference m_home;
};
} // namespace pqxx::internal
} // namespace pqxx
#endif